Super Mario AR demo by Stuart Langfield.


The circular format in this demo looks really interesting, Stuart. How did you come up with this?

“ Figuring out a good format was a big challenge, since I was taking a 2D game and applying it to physical 3D space. I first built in a traditional left to right 2D platformer style, but during testing I realized the level was becoming massive. It would be very hard to place in a physical environment whilst retaining a sense of scale. It also involved a lot of walking. So it was becoming hard to keep up with Mario!

After some brainstorming I decided to try a circular format. To test this out I had to rebuild Mario’s movement controllers so that he was fixed to a specific circumference. I had to play with the scale of the scene, so that the user wasn’t rotating their body too quickly and becoming dizzy. I’ve had a few people test the prototype at different stages and the reactions have been generally positive, although it always took them a few minutes to get used to the controls and the format. ”

Realistic AR brush texture paintings with deep learning style transfer by the ever so creative @Laan Labs. This photo stylization tool is part of their Air Measure kit.


How did this particular feature come about, Jason?

“Well, hanging art on your wall is fun, but it’s even better when it’s a painting of your child or pet. Custom artwork can be expensive, so we’re exploring how AR paintings can give a similar experience. AR decoration and design is a really exciting area and it’s just getting started thanks to ARKit and ARCore.

I think we’ll see more automatic design tools being developed based on computer vision in tandem with AR. Our goal with AirMeasure was to let people measure and design anything, so this is just one more tool in the toolbox so to speak. We have lots of ideas for improvements though, so stay tuned.”

AR Cartoon Prototype by @JonathanForder at Discover Studios.


Jonathan, how did you come up with this idea? 

“I’m a big fan of animation and cartoons, so I wanted to create a small prototype to demonstrate how AR could expand the world of existing cartoons, bring them into our homes! One of my favourite cartoon styles is The Amazing World of Gumball, I love the mixture of animated character blended into real world scenes and this pretty much lends itself to AR perfectly.

Although this is a simple prototype it shows how we can bring characters to life. As a kid I would have loved to see Teenage Mutant Ninja Turtles or Thundercats running around my front room!”

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